Until then, it’s CK2 (fun, despite some terible mechanics. To do that you’d need to build an entire game around that. Sovereignty looks to be making an interesting attempt at this.īasically, in AoW3, their function was never meant to mimic real life vassals. Now, I think there’s room for a fantasy game that simulates vassals and has asymmetric start conditions, basically combining DNA from CK2 and AoW for theme, and also had decent battles. Magna Carta was forced upon King John, and the English Civil War and the War or the Roses came down to pissed off vassals – MASSIVE simplification).įor a game that simulates that quite well, try Crusader Kings 2. They often vied for power and overly strong vassals could force law changes (e.g.
In medieval Europe vassals were semi autonomous areas that answered to their feudal lord who answered to his etc, up to King/Emperor level. Socratatus, I think it’s worth considering what the function of vassals is in this game, and evaluating them based on that, and not based on what vassals were in medieval Europe and then working backwards.